top of page

I am 'Breadman'

My real name is Johnny.


I've been making stuff since I was a kid. When I was eight years old, I discovered 'Worldcraft' - a level editor packaged with Valve Software's Half-Life. I was hooked. I have been creating since then, from 1998 to the present day. I've spent years building maps and mods for my favourite games. I also enjoy making 2D games, making music and writing stories

I do all of my development in my spare time.


I love to write, create music and design worlds. I enjoy bringing all of these things together, to create interesting digital worlds that linger in the imaginations of my players.

I enjoy working with both 3D and 2D, but more recently have really began to prefer the simplicity and accessibilty of 2D design.

I am constantly learning, writing and developing.

Walking my own path, keen to see where it leads.

From 2018 to 2022, I had the pleasure of leading an incredibly talented and dedicated team in the creation of an ambitious project called Entropy : Zero 2.

Over five years, we were able to tailor a unique and exciting project that has recieved excellent accolades, was rated the 3rd highest rated game on Steam in 2022 (Steam DB Stats) and won the Mod of the Year award.

Leading a team of ten people from around the world in this venture was an invaluable learning experience and something I'll never forget.


I'm so proud of what we were able to achieve.


I have prototyped over 40 game concepts since 2017.

One of these concepts has stuck and is rapidly blooming into my first commercial venture.

Bat Blast! was born from a single gameplay concept involving player input.


Pointing and clicking to shoot a ball across the screen evolved into a game about magical bats that ricochet around the game world, breaking everything they touch in satisfying calamity.

I enjoy using C# for my current projects but haven't been afraid to wet my feet in other languages. I use C# in my working life and tend to spin up crazy applications that can make my life easier or streamline my creative development.


I'm not afraid to use scripts and code to do heavy lifting when I'm creating.



The majority of stuff I create doesn't see the light of day, but I'd like to change that and openly talk about what I doing and creating.

If you're interested in what I'm up to, have questions or just want to say hello, you can use the contact form on the homepage.

bottom of page